Francis Li
Marc Ecko's Getting Up!
with Yichel Chan, Daren Chencinski, Brian Flanagan, Joseph Johnson, Jesse Lampert, and Seungwon Park

Getting Up! is an arcade platform game for mobile phones based on the graffiti-themed console game from fashion designer Marc Ecko and Atari.

Players guide the young and acrobatic Trane as he struggles against the oppresive government of New Radius. Spray cans bring color back to the drab urban environments and are used to tag environments with signature "throw-ups."

I was involved with concept development in adapting the brand and gameplay for the mobile phone. Many prototypes were developed to evaluate the possibilities for bringing the colorful world of graffiti art to the tiny screen, including an unused vector graphics renderer and many motion experiments that culminated in the physics-based dynamics system that guides the motion of Trane in the game world.

In addition to developing the game for J2ME mobile phones, I also developed desktop production tools for designing the game's complex environments. The Ecko level editor tool provided a graphic user interface for placing objects in the environment and defining their behavior.

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